Good evening ^_~/ ✫
Today I learned to admire game designers. The reason is that it's a real challenge to create and develop an original game concept, since it's highly possible that a game with the same concept already exists... I mean, there are numerous types of games in the world '^,~\ Therefore, to create nine original game concepts is a super tough challenge.
Even though I had fun playing with my first three game concepts, it doesn't mean that the intended games are successful. According to our homeplay (hw) assignment, in order for a game to be interesting, it must be challenging and fun. Sounds ez right? Well, it's easier said than done ~_Ô However, knowing a few questions about the game helps to meet the criteria. For instance, who is the audience? There are different age groups, so knowing the specific age group will enhance the design and purpose of the game.
I can proudly confess that I like critiques. I learn so much from the feedback, comments, questions, etc... I was actually surprised that Prof. Jimmy was interested on my last game concept, which wasn't fully developed, but he saw the beginning of an idea O_~ When he told me that he was going to be hard on me, I didn't get scared or felt hurt; on the contrary, I'm grateful because I do want to meet his expectations in order to grow healthy as an Art Student. In other words, he's our caring coach who is training and guiding us to become winners. That means that I need an intense workout ^O^ LOL!!! Hmmm... especially in brushing up my communication skills, and building up my confidence towards my creative works •^_^•
Golden Adjectives:
1.) Admirable: Person/event that is highly respected and remarkable. Role model.
2.) Critical: Positive and/or negative judgement during an analysis of a creative work.
3.) Caring: Person(s) that are kind and who worry about the well-being and success of other people.
4.) Sensible: Emotional person with fragile feelings.
5.) Specific: Clearly, only, identifiable.
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