Tuesday, February 7, 2012

Analyzing Games

Today was GAME DAY \^O^/ Whooo!!!!!

Good evening ☆  I just wanted to positively express how I felt today in class •^_^•

The purpose for today's Game Day was to learn how to analyze games.  I learned that there is much more to a game than just to have fun... that is, the emotions that games trigger on their players ^_~  There are numerous types of game categories, such as: strategy, memorization, cards, luck/gambling, drawing, puzzle... u name it ^_~/  Also, not all games are intended to win; for instance, there are some that are intended for learning ^_Ő  Furthermore, what was the purpose of the game, it's history, is there a story involved, what type of characters are included, the type of communication, and so on.

The three games that I played were, No Te Enojes (Spanish for Do Not Get Mad, similar to the Sorry boardgame), the next one was Uno (Nintendo version), and the last was Connect Four \^_Õ/  The first two games I played them with three different players.  The last one was only two players, so I played with one of my classmates.  I won the first round, and she won the next two ~_^  It was so much fun and interesting how our emotions shifted from positive to negative and vice versa.  I l♠ved how the entire class became a social environment... playing helped us interact and become friendlier \^_Ö\  \^_~/\^_Ô/ /^_~/          

Before we all began to play, I learned a sad fact about the Monopoly game.  I've played it, even though it's been years, but I didn't know the history behind its release date.  When Prof. Jimmy read the year from the box, and asked us what was going on during that time, a couple of my classmates responded with "Depression," and "World War I."  Prof. Jimmy then began to explain that it was a time when people were starving, stealing, and making long lines for food, even for clothes.  It was a time focused only for survival.  Soon after the game was released, it became a BIG hit because all the victims wished for money... in terms for its necessity to provide them with food, clothes, and shelter.  Money became a social symbolism, and at the same time, to learn about capitalism.  On the other hand, there's a dark joke towards beating the old Monopoly character, which represents a white rich man.  This is an analysis of the history of the game, and its purpose.

Our homeplay (not hw) ^O^ LOL!!!!!  It's to create nine original game concepts... so far I have five, but I'm still brainstorming '^,~\  Nevertheless, I'm having sooo muuuch fuuun \^O^/ Whooo!!!!!  



Golden Adjectives:

1.) Emotional: The feeling(s) of positive and/or negative emotions, such as happiness or anger.

2.) Creative: Person who provides unique ideas from their imagination, such as drawing and/or writing them.  

3.) Unique: One of a kind, only, no duplication/repetition, different.  Example, time is unique as today's day, hour, minute, and second will not be repeated.  Fingerprints identify a person because they're different (unique) from the rest of the people.

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